CMS : a complete menu, settings, and save/load system

Hello everybody !

Today I am very happy to show you my last asset providing a complete menu solution for your game, including ready-to-use UI and paired settings, a scene loader, and a save/load system.

It’s available for no less than 25 bucks, check it out !

The main purpose of CMS is to be drag-and-drop for any project, that’s why you will be able to set it up in around 10 minutes.

You can check the whole manual right here :

CMS will provide you the following :

  • Game settings gathered into a single file, stored right inside the game folder and editable from outside the game, to allow the player to lower its settings if the game requiers too much graphic card at the very beginning. Game features, graphic settings, and controls are included in those settings.

  • A menu UI ready to be tweaked to match your game style, providing full interaction with the settings (key binding is also included, as well as an automated graphical settings reverter).

  • A scene loader to load any scene of your game using a custom loading screen (with a progress bar) and that can be called using just one line of code.

  • A serialization system providing easy game save and load, discrete enough to let your game run without to be disturbed. It relies on a per-script field saving, that will synchronize itself on scene loading and get saved whenever calling “GamaData.SaveGame ()”. A custom inspector comes along to let you choose what field to save by checking them inside the window.

If you’re still not convinced, I invite you to check out the example provided in the package, a simple survival shooter, available before and after adding CMS to it :

Thank you for reading it all, and contact me if you have any questions : alpharadia@gmail.com or visit my (temporary) home page : Redirecting...

This menu does not work on mobile
I took the test and nothing appears on the screen.
Another thing is how to do a step by step how to implement the save / load system, I’m making a game and would like to put a save system in phases