CMU mocap animation within Unity

Ran across the CMU mocap animation library yesterday for the first time in the Unity Store, and have been trying to get it to work since then.

For the sake of brevity, I wont detail all the things Ive tried, since as a beginner I was basically fumbling in the dark.

So could someone please just simply tell me what I need to know to get their animations working inside of Unity, including how to find appropriate character models?

PS: For what its worth, Ive been focusing my efforts on the animation 12-04 (Tai Chi)

PPS: My budget is $0.

Thank you for your time and assistance.

I take it you don't know a lot about the pipeline of making games. There is no simple way to just get mocap animations into unity without 1st using other software. Take a look at UnReal's site (it's ghastly I know) they have some free models that are pre-rigged. This isn't the way everyone does it but it's the way you want to start by the sounds of it.

1st model a character in some basic modelling software like 3ds Max, Maya, Blender etc.

Then rig your character so the model acts like it has real moving parts that are limited like joints on a human body.

After you have a rigged character you can apply animations to it, such as a mocap animation.

Once your satisfied with your animations import the model into unity, animations and all (FBX will do)

Then you need to create a script for the control of the player and to play it's relevant animations at the correct times.

If your having trouble with these tasks then research them instead of asking question here. There is a lot of documentation all over the net and in libraries which can explain how to do it.

In reply to your comment.

Right first off you didn't really specify much of a question just "how to get mocap data into unity." I told you use a 3rd party modelling software to apply mocap data to your character then import it into unity as animations, there's your god damn answer! 1st sentence was me clarifying what I had assumed from your question, yes it was presumptuous but when you don't include enough information in your post then people have to presume things, which was a fair assumption seen as though you said you were a beginner so don't hate me because your purposefully uninformed and I'm right. If you don't have money to spend, use some trail software. The fact is you should have specified what you were trying to do and what you already had done, I gave you a pipeline for your work because you didn't specify what you already had. In my last paragraph I didn't say "don't ask questions" as you can plainly see. What I meant by it was research the specific task I had informed you of instead of asking questions. If you had actually researched it then you wouldn't have asked this question, wonder how I got to know about it? We had a motion capture room in uni, no one told us how to use we just started looked up tutorials and learnt, then had to look up tutorials about what to do with that data and how to apply it, a.k.a the pipeline of motion capture to character implementation. If you can't be bothered to look for an answer yourself and would rather write a brief uninformative question then criticise your only answer, then you can just plain and square f*< off.

I kinda know what you are try-in to do, and would have to say, it’s the hard way. As for using mocap, its best used in Maya, or 3dsMax, or Blender, not in Unity3D, as the only way I know to use it would be to open it with one of those programs and bake your animations out, as Unity3D has no care for mocap setup, it will not see the rig, only the frames that are finalized, so simply put; make a frame by frame animation and ex-port it as FBX to Unity3D. Look here for more cool animations and how-to for all the Unity3D you can chew on. http://www.3dbuzz.com/vbforum/showthread.php?137361-Free-Maya-Character-Rigs Good luck Newbee

Well you could always use Unity4’s Macanim. Pull your Mocap file into Mecanim.

use blender and a plugin here

http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/3D_interaction/CMU_Mocap_Library_Browser

export fbx into unity and your golden