This bit of code always returns zero:
float aX = CrossPlatformInputManager.GetAxis("Horizontal");
float aY = CrossPlatformInputManager.GetAxis("Vertical");
Debug.Log(aX);
Debug.Log(aY)
Does anyone know why this is happening? I am using Unity remote on my iPhone, therefore, shouldn’t CrossPlatformInputManager.GetAxis("Horizontal");
return something?