Hey guys, I have an idea I’m looking for a little bit of input on.
I’m in the midst of making a game where I want to generate a giant 3d cube. This cube would be made up of smaller individual cubes equidistant from each other, say for sake of argument 50px. So basically you would see a vast amount of cubes acting as one to form a greater object.
I have several ideas on how to tackle this, but I’m trying for smaller. I’m almost certain I can achieve what I want by setting up one base position and having everything spawn/instantiate out from that point; say with several for loops. However, the mathematics involved in this seriously hurt my head.
I was wondering if anyone would be kind enough to help out? It would be greatly appreciated.
Thanks.