continuation of this
Hi. In my last question (2) I was provided a piece of code that can read text documents. It is excactly what I need for my project, but the comments on the code wasnt really that descriptive (no offense @Drakestar). So I was wondering if there was anyone that would help me out and explain me what variables I need to edit to read the (example:) 4th line of a file located at “C:/MyGame/data/document.txt”
-thanks
EDIT: here’s the code:
using System.Text;
using System.IO;
private bool Load(string fileName)
{
// Handle any problems that might arise when reading the text
try
{
string line;
// Create a new StreamReader, tell it which file to read and what encoding the file
// was saved as
StreamReader theReader = new StreamReader(fileName, Encoding.Default);
// Immediately clean up the reader after this block of code is done.
// You generally use the "using" statement for potentially memory-intensive objects
// instead of relying on garbage collection.
// (Do not confuse this with the using directive for namespace at the
// beginning of a class!)
using (theReader)
{
// While there's lines left in the text file, do this:
do
{
line = theReader.ReadLine();
if (line != null)
{
// Do whatever you need to do with the text line, it's a string now
// In this example, I split it into arguments based on comma
// deliniators, then send that array to DoStuff()
string[] entries = line.Split(',');
if (entries.Length > 0)
DoStuff(entries);
}
}
while (line != null);
// Done reading, close the reader and return true to broadcast success
theReader.Close();
return true;
}
}
// If anything broke in the try block, we throw an exception with information
// on what didn't work
catch (Exception e)
{
Console.WriteLine("{0}
", e.Message);
return false;
}
}
}