Code to delete objects

Hello, I was wondering if it would be better to do option 1 or 2 to make my game run smoothly

Option 1: Somehow delete the text for 2 options.Make the text say something else. play the animation for that option. Then repeat.

Option 2: Make a script saying if option 2 clicked Application.LoadLevel(); for that scene and have 100 scenes.

I would like to know from someone who has much experience to help if Option 1 or 2 works better. Thanks
-Goof

huh? you appear to be using “the options” for two different meanings at the same time, and haven’t actually said what you are trying to do… :face_with_spiral_eyes:

1 Like

I asked what would be better Code that deletes the text or make code to lead different scenes. I need my game to run smoothly so I was wondering which would be best to do.And not use much data on iOS.

Back up and start from the beginning here. What text? Why are you deleting it? What does deleting even mean?

Nvm got it fixed.