Hi
I wonder if anyone can help me. I am not a coder but am managing to put a simple, workable game together that will be running a looped interactive animation in a kiosk installation 8 hours a day. I would like to have the game and computer (Mac Mini) got to sleep after a set time and then be able to be woken up with a mouse click and start where it left off. I have searched everywhere but can find nothing that points me in the right direction.
Any assistance would be much appreciated!!
:razz:
With Unity Pro and hooking into the OS layer you can do that, you can trigger the screensaver
Thanks - I don’t have PRO unfortunately. I might have to do it that the game quits after so many minutes without a keystroke and arrange things so a mouse click restarts!
you can just as well ignore it and let the screensaver of the kiosk station do the work 
Yeah - have thought about that but the screen saver won’t kick in - I think beacuse the animation I have set up is continuous…maybe I will have to rethink that!
Thanks
Go to Edit–Project Settings–Player and enable Run in Background. See if it will then allow the screen saver to run.
disable it. if you make it run in background it will always run thats not what you want normally. you want it to pause “when gone”.
also ensure to not run it fullscreen as fullscreen exclusive at least on windows is normally screensaver safe
Oh that’s great - never worked that out before! many thanks.