If this question exists else ware, I am sorry in advance but I was unable to find anything about it here.
Does anyone know what Unity’s policy is on Code Usage? I ask because the development team I am on is creating a 3rd person overhead shooter, just like the 3.4 Demo, AngryBots.
I was wondering what Unity’s policy is on the usage of code from their demos; specifically the character movement code and camera code. (It is almost exactly like what we were going to use)
I apologize in advance if this doesn’t make total sense, I am an artist and most certainly not a coder but I need to try and get a demo up in running in the next 2-3 weeks and this would GREATLY speed up my development if I knew I was allowed to use it.
Thanks in advance!
Thanks for the quick reply! That will help immensely!
– SitraneEric5h5: What about that lovely city scene demo from GDC 2010? That rocked! I was disappointed not to see it in 3.0+
– DaveAWhat about it? :) If they released it as a project, then the same license would apply, but they don't release all their demos as projects. (But yes, it would be cool to see it as a project.)
– Eric5h5That demo had the best rain effects, I was really hoping to see how that was done.
– DaveA