I’m getting crazy, Some code works while playing in unity editor, but once running the .exe of the windows build it does not load the “imports” array…
What can be happen, and how can i trace it, because once builded i can not debug the code… or what can I do?
the code simply copy an array to a script which have a “DontDestroyOnLoad”. and when enetring the scene again, it loads that array.
Is perfectly working with a lot more of other arrays and variables, and is working in the editor… but not once running the .exe