I used a code from my roll a ball game but it doesn’t work?:
private Rigidbody rb;
float moveVertical = Input.GetAxis ("Vertical");
float moveHorizontal = Input.GetAxis ("Horizontal");
Vector3 movement = new Vector3(moveHorizontal, 0.0F, moveVertical);
rb.addForce(movement * speed);
He says the rb.addforce line isnt good?