DevLog: Coded Universe - The Rulebreaking Combat RPG
All Prototype Downloads: Game Jolt - Share your creations
Prototype 2 (HTML5)
This prototype contains all enemy encounters and mechanics of Chapter 1. Placeholder graphics and music are still in place, and cutscenes are not in yet.
Prototype 1 (HTML5)
This prototype is an early test demo of the game’s first level, complete with terrible MS Paint placeholder graphics, as well as placeholder music. The point of this demo is to receive feedback on the game’s battle system.
"Coded Universe is a turn-based cyberpunk fantasy RPG inspired by Paper Mario: The Thousand Year Door and Mario & Luigi: Superstar Saga, taking place in an artificially created world inhabited by sentient AI. All was (mostly) peaceful in this land until a mysterious band of assassins, called the Sparks, learned how to hack and manipulate the very world they live in. It is up to best friends Kleeg and Cyu, later joined by a rogue agent named Batch, to put a stop to their plans of world domination.
The player must be fully involved at all times in Coded Universe’s turn-based combat system. Execute each move’s unique action command to increase its effectiveness, and guard against enemy attacks to preserve your precious hitpoints. And if things aren’t going your way, change the very rules of the battlefield in your favor with an arsenal of hacking abilities! Slow down time, negate enemy defenses, and more!"
In this thread I will be posting prototype builds of Coded Universe for testing purposes and feedback. Please leave feedback below.
Game Art for Cyu (so that you won’t think that the game will look as ugly as the early builds)
All constructive feedback is very valuable to us to help improve the game!