Hello everyone, I am working on the project codenamed “FTL” at Arkaen, and it is essentially a sci-fi/space universe which is being brought to life through an upcoming video series (trying to publish episode 1 very soon!) and a playable game. A rather “unorthodox” sort of game which merges elements of 4X grand strategy, RPG and flight sim mechanics to tell a strange tale that I think people will really enjoy.
I will post updates on it here and on other social media and forums for those who are interested in it.
Basic Overview:
The story begins in the year 2233, and mankind has widely colonized (and commercialized) the solar system. But this is neither a dystopian horror story, nor an optimistic “Trek” … things aren’t that simple. It’s a story universe containing both wonders and horrors: incredible opportunities and triumphs, as well as dark and twisted possibilities we never before considered. The Earth is governed by a loose confederation of squabbling nations, the remnants of what was once the U.N., now known as the “United Federation of Nations” or “UFN”. The government is largely ineffectual, unable to actually govern and control space, regulate commerce and technology or even provide security and law enforcement. As a result, many people are forced to either join various groups and factions for protection, or seek refuge as an employee of one of the megacorporations that dominates inter-system commerce. The full details of this will soon be revealed in the upcoming video we are working on …
I’ve been working on a sequence which is going to be part of the “episode 1” video, as well as a title/menu sequence to tantalize players and give a glimpse of what is ahead of them to experience. I’m having some disheartening issues with it though lol … check out the preview clip I recorded last night:
It looks stunning on my 4K gaming monitors or on my S22 Ultra (Android phone), but on my 4K TV and other devices it’s REALLY dark … too dark to make out what is happening. And other viewers have also had that issue. Anyone have any recommendations for this screen/brightness debacle? Having a state of realistic darkness in space was an important aspect for the visuals, and it looks great in real-time 3D, but something more must be done to make scenes suitable for video. I’m already adding more dynamic lighting and detail to the scene to help a bit, but I am curious if I should just leave it alone and brighten up the video itself, or if I should adjust my monitors and recalibrate and change the actual lighting in the game?!
Also, I will warmly receive any suggestions, ideas, etc … whether it’s a cool random sci-fi story or plot twist idea or recommendations on visuals, content, etc!
This began as a tiny project for training AI models as part of Arkaen’s AI ToolKit, and it started to get fun and expand … so, I finally decided to bring my old sci-fi story world to life and make this into a real project of its own that folks can see and experience