Just a little project I have been working on. It was designed in mind for mobiles but works just as well on web player.
The whole gameplay is basically there, next thing I want to do is get a consistent art style which I am putting off due to being a piss poor artist, and then getting some nice SFX after that.
So, my opinion is that it is pretty fun to play but got old pretty quick. It was fun for a bit but It didn’t get hard fast enough or there wasn’t enough change in mechanic during the course of play.
I like the switch after you fill it up, that caught me off guard and was fun and frantic, but after 4 or 5 rounds it got pretty routine and easy.
I suggest you follow in the footsteps of the popular infinite runners out there and add in new game mechanics after each level you survive. I also suggest you increase the difficulty at a more rapid pace.
I havent worked on it for a week or so and forgot but the speed of the overall game does increase after I think every 10th round, maybe that is too long to, like you said, keep the player interested until a change occurs. Ill take that into account
Asvarduil, it wasnt, but that could be a DLC idea…
Thats also the first thing my mind went to. bunny/rabbit/pellet/dropping/poop… the only other kind of pellets i know is the pressed floral matter you burn in modern 1family house-heating systems.