Codename: "PelletDrop"

Just a little project I have been working on. It was designed in mind for mobiles but works just as well on web player.

The whole gameplay is basically there, next thing I want to do is get a consistent art style which I am putting off due to being a piss poor artist, and then getting some nice SFX after that.

Link to the web player version:
https://googledrive.com/host/0B8LR8xPbMoH7ZVVfb19

Controls are simply click and drag the funnel at the bottom to catch the pellets.

HEADPHONER USER WARNING:
During the game, a SFX does play that may or may not be quite loud.

Any feedback and/or suggestions are appreciated :slight_smile:

Cheers

So, my opinion is that it is pretty fun to play but got old pretty quick. It was fun for a bit but It didn’t get hard fast enough or there wasn’t enough change in mechanic during the course of play.

I like the switch after you fill it up, that caught me off guard and was fun and frantic, but after 4 or 5 rounds it got pretty routine and easy.

I suggest you follow in the footsteps of the popular infinite runners out there and add in new game mechanics after each level you survive. I also suggest you increase the difficulty at a more rapid pace.

Fun little game, I like it…Keep it up.

Is the title a euphemism for taking a dump?

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Thanks FervInt for the feedback :slight_smile:

I havent worked on it for a week or so and forgot but the speed of the overall game does increase after I think every 10th round, maybe that is too long to, like you said, keep the player interested until a change occurs. Ill take that into account :slight_smile:

Asvarduil, it wasnt, but that could be a DLC idea…

Thats also the first thing my mind went to. bunny/rabbit/pellet/dropping/poop… the only other kind of pellets i know is the pressed floral matter you burn in modern 1family house-heating systems.

As for the speed/difficulty increase:

https://www.youtube.com/watch?v=5LScL4CWe5E

https://www.youtube.com/watch?v=ea6UuRTjkKs

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