CodeName: Physx Wars (Multiplayer FPS)

Hi
Trying create something like cellfactor on unity

Here is videos:
Team DeathMatch: http://www.youtube.com/watch?v=O6gHtB39FpU

Zombie Survive: http://www.youtube.com/watch?v=8Pg59i1EHSQ

Hamachi room: physxwars1

coming soon on facebook!

gameplay update

I think it’s remarkable how smooth it looks in the video considering it runs over Internet. Feels a lot like quake3, good job!

Could you tell more about the networking approach you have taken, what libraries have you used, dead reckoning, anti-lag solutions? Much appreciated.

Can’t wait to try it out in my browser :slight_smile:
Gennadiy

I love it! i love the way things crumble when you shoot it. i like the telekenisis (spelled wrong :sweat_smile: ) Gun! XD

Clearly people are unfamiliar with Cellfactor’s existence. :roll: :wink:

Your stuff looks like a good start. You’ll probably want to adjust your environments, so things don’t clip, if you’re planning on staying 3rd person.

Remember CellFactor is 5 years old now so being 2010 and on a damn solid engine compared to Reality Engine :stuck_out_tongue: , up the ante and show what you can do with Unity physics! Be creative… don’t just put rigidbody boxes in until the engine crawls, do cool stuff with joints, cloth, pulleys. Be great to see a “next iteration” of a physics rich game!

Old CF vid

Another gameplay vid

Pity that cellfactor revolution not released =(

Looking pretty cool now! Would love to play it.

changelog
+teams
+physx gun
+chat
+effects
+fixed network physx lag

first 2v2 test http://www.youtube.com/watch?v=dfo4b5AS8tU

Im truly impressed with what you have done with this!

Keep up the good work :smile:

second 2v2, first stable version

Team Zombie Match coming soon!

The boxes with faces strike again! :shock:

This looks impressive.

First zombie survive test successful!

I really like it!

I’d also like to know what kind of networking you used.

Is it going to stay third person?

Dont know, its just begin of this project. I dont have even found team yet.

Unitys network is used. Nice network engine, On “zombie video” i played with Russian friends with 130 ping =) But still no big lag visible.

It reminds me of Babo Violent 2 except it’s third person and not top down and it has cars. ^^ Very nice.

other beta test

facebook/vkontakte integration screenshot (desktop client)

features
+user private chat
+lobby chat
+stats save
+top zombie/player kills board