CodeNerve.com site goes live, presenting UniMorph - Demos and info videos on site/her

[Edit] “her” in title was intended to be “here” :wink:

Hi again everyone. We got the site finished and have demo’s ready for public viewing as well as videos in a tutorial section showing the system being used by myself.

I hope everyone takes a look, and we would love to see some of you get an account on the site/start discussion in the forum. I’m really excited to be able to be a part of this and hope the community here embraces us :).

www.CodeNerve.com

Here’s one of the demos from the UniMorph Media section on the site:
http://www.codenerve.com/index.php?option=com_content&view=article&id=48&Itemid=56

[Edit] Here’s a link to the ‘how to’ videos I’ve got on the site, it will launch a popup running our media player with two videos in the playlist.
http://www.codenerve.com/modules/mod_jxtc_vtube/popup.php?ref=48

The other stuff on the site is much better, but if I post it all here you won’t go to the site ;).

We’re going to be putting UniMorph up for sale in the next couple of days under an early adopter discount. Final price will be released when the package goes out, but that’s just so ya know it will be available discounted for a short time for those who get on board early.

Thanks in advance from myself, and the CodeNerve team.

That looks cool, I may invest in this at some point.

Absolutely fantastic…
As you say, it brings a lot of reality and life to the meshes.
Congratulations !

6R

Thanks, I’d like to hear thoughts on the how to videos on the site do in showing UniMorph’s use. They’re in the menu section labeled “Unimorph Tutorial Videos”, just click the link in that area. I’m working on making that more visible, the video component I have on the site is a bit of a pain when configuring how you want it to present content. Any feedback appreciated.

Also, what do you guys want out of a morph system? You can see what UniMorph does atm with the demos and other media( hopefully :slight_smile: ), so what might a wish list look like?

Thanks again,
Mike Conaway

Can you fully morph a transition between two different mesh shapes? Say for instance have a sphere turn into a pyramid or cube? i think mesh shape transitions could be good for use in a game where you have a futuristic car morph into a ship or something. Theres a lot of potential.

Hmm, those are pretty complex situations, lets see if I can break down how you could achieve that in UniMorph.

Morph animation in general is taking two data sets (vertex data) and interpolating one to the other, the source to the destination.
The pyramid case could be done so long as you can create the target mesh from the source sphere mesh, as your vertex order and count need to be the same in both with the current implementation.

To manage transforming a car to a ship, the current solution would be to create a series of morph targets on a series of game objects which would act as stages in the morph

Game object 1: Morph from car base to something closer to the shape of the ship

Game object 2(this one would have more geometry than the original car to support more of the features of the ship, some hidden such as the mast squished down into the roof of the car so it could morph out and appear to grow): Morph from the end of game object 1’s morph to a stage even closer to the final ship.

Game Object 3: Repeat what game object 2 does

So yeah, it’s quite possible in UniMorph, but the complexity of the morph setup is going to mirror the complexity of what you’re trying to achieve. :slight_smile:

I’ll talk to our artist and see about creating a simple demonstration of morphing between dissimilar objects and get his thoughts on the subject. Will make another post on the subject if I have anything revolutionary to add ;).