I’m trying to build my project for iOS, and I believe I have everything set up correctly, but when I try building in XCode (whether I’m using a Device build or a Simulator build) it fails when trying to CodeSign the Unity Framework. When I look at the error message in the Reports, it says:
//Frameworks/UnityFramework.framework: resource fork, Finder information, or similar detritus not allowed
Command CodeSign failed with a nonzero exit code
The only thing I can find for this error is to clear attributes using “xattr -cr .” but that doesn’t fix the issue. Has anyone else come across this issue (I can’t find any other reports in the forums), or have any idea how to fix it? Thanks!