Coding a Procedural planet generator within unity?

I really want to make some sort of space explorations game where you can explore lots of planets with different terrain that you can land on - build stuff on them, etc. I was wondering if there was any way of making a cool planet generator like these:

It would really help me out if someone could help me or point to a tutorial of which I could start trying to make one.

we had this thread recently…

having fun with noisemap creation is at the start of this playlist

there’s actually quite a lot of stuff on this, just google “unity procedural planet” :smile:

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there are lots of great videos on you tube

There are a couple videos by Sebastian Lague here. I highly recommend them