I want to code a sine wave and later cosinus curve for the shuriken particle system. But i’m stuck. I want to defind with how many points the curve gets created and with how many complete degrees the curve should be shown. As base 360 degrees for 1 complete sine wave.

Currently i have:

```
void CreateCircle()
{
ParticleSystem PS = GetComponent<ParticleSystem>();
var vel = PS.velocityOverLifetime;
vel.enabled = true;
vel.space = ParticleSystemSimulationSpace.Local;
AnimationCurve curveX = new AnimationCurve();
float points = 10 * repeat;
for (int i = 0; i < points; i++)
{
float newtime = i / (points - 1);
float myvalue = Mathf.Sin(i*360);
curveX.AddKey(newtime,myvalue);
Debug.Log(newtime);
}
vel.x = new ParticleSystem.MinMaxCurve(10.0f, curveX);
}
```

So i want to create the x curve with 10 points at first.

What have i done wrong? I hope somebody can help me out.

Thanls in advance.