Hello, I am working on creating an end effector for my scene in Unity. I am trying to follow these steps:
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Compute a translation matrix for each bone.
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Compute a rotation matrix for each joint.
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Multiply the matrices to get the full transformation matrix.
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Then extract the position and orientation from this matrix.
I want the effector to appear at the top of my structure.
My issue is finding the correct formula to get this to work. When I fix the translation matrix, it messes up my rotation matrix. Any info is helpful. Here is my code:
Here is my tree: