Generally, you shouldn’t edit generated C++ code, because it will get overwritten every time you build from Unity. Generally, if you want to call into C++ code, you’d use “P/Invoke” functions in C# and then have your implementations ready as lose .cpp files in your Unity project or as .dll files (already compiled C++ code).
However, are you on Unity 5.6? You can call these methods directly from C# in your scripts. No need to write anything in C++:
Thirst: thank you for replying.
Second: I switched the player to Windows Store platform and set parameters as indicated in documentation:
API Compatibility Level: .NET 4.6
Compilation Overrides: Use Net Core
Am I supposed, this way, to be able to use Windows namespace inside scripts? Because it doesn’t work…
I’m making several tests because I’m pretty sure I’m not setting up something right.
One of the error is, the script does not compile because it doesn’t recognize the modifier async. Also, is it expected to show all that code in gray?
Once I thrown in Xbox Live DLL and a custom test DLL
The solution duplicated the project this way
The .Player project references what I need and the code assist goes my way. I think I should find a way now to separate the code between the two project with an #if …
1>------ Build started: Project: Il2CppOutputProject, Configuration: Debug x64 ------
1>Building GameAssembly.dll with MsvcWinRtToolChain.
1> Output directory: D:\TestXboxLive\Builds\build\bin\x64\Debug
1> Cache directory: D:\TestXboxLive\Builds\build\obj\il2cppOutputProject\x64\Debug
1>il2cpp.exe didn’t catch exception: System.AggregateException: One or more errors occurred. —> System.ComponentModel.Win32Exception: The system cannot find the file specified
1> at System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo)
1> at Unity.IL2CPP.Shell.Execute(ExecuteArgs executeArgs, IExecuteController controller)
1> at Unity.IL2CPP.Building.CompilationInvocation.Execute()
1> at Unity.IL2CPP.Building.CppProgramBuilder.ProvideObjectFile(IntermediateObjectFileCompilationData data)
1> at Unity.IL2CPP.Building.ParallelFor.c__AnonStorey12.<>m__0(Object o) 1> --- End of inner exception stack trace --- 1> at Unity.IL2CPP.Building.ParallelFor.RunWithResult[D,T](D[ ] data, Func2 action)
1> at Unity.IL2CPP.Building.CppProgramBuilder.BuildAllCppFiles(IEnumerable1 sourceFilesToCompile, IBuildStatisticsCollector statisticsCollector) 1> at Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics) 1> at Unity.IL2CPP.Building.Statistics.BuildingTestRunnerHelper.BuildAndLogStatsForTestRunner(CppProgramBuilder builder, IBuildStatistics& statistics) 1> at il2cpp.Program.DoRun(String[ ] args) 1> at il2cpp.Program.Run(String[ ] args) 1> at il2cpp.Program.Main(String[ ] args) 1>---> (Inner Exception #0) System.ComponentModel.Win32Exception (0x80004005): The system cannot find the file specified 1> at System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo) 1> at Unity.IL2CPP.Shell.Execute(ExecuteArgs executeArgs, IExecuteController controller) 1> at Unity.IL2CPP.Building.CompilationInvocation.Execute() 1> at Unity.IL2CPP.Building.CppProgramBuilder.ProvideObjectFile(IntermediateObjectFileCompilationData data) 1> at Unity.IL2CPP.Building.ParallelFor.<RunWithResult>c__AnonStorey12.<>m__0(Object o)<—
1>
1>—> (Inner Exception #1) System.ComponentModel.Win32Exception (0x80004005): The system cannot find the file specified
1> at System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo)
1> at Unity.IL2CPP.Shell.Execute(ExecuteArgs executeArgs, IExecuteController controller)
1> at Unity.IL2CPP.Building.CompilationInvocation.Execute()
1> at Unity.IL2CPP.Building.CppProgramBuilder.ProvideObjectFile(IntermediateObjectFileCompilationData data)
1> at Unity.IL2CPP.Building.ParallelFor.c__AnonStorey12.<>m__0(Object o)<--- 1> 1>---> (Inner Exception #2) System.ComponentModel.Win32Exception (0x80004005): The system cannot find the file specified 1> at System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo) 1> at Unity.IL2CPP.Shell.Execute(ExecuteArgs executeArgs, IExecuteController controller) 1> at Unity.IL2CPP.Building.CompilationInvocation.Execute() 1> at Unity.IL2CPP.Building.CppProgramBuilder.ProvideObjectFile(IntermediateObjectFileCompilationData data) 1> at Unity.IL2CPP.Building.ParallelFor.<RunWithResult>c__AnonStorey12.<>m__0(Object o)<—
1>
1>—> (Inner Exception #3) System.ComponentModel.Win32Exception (0x80004005): The system cannot find the file specified
1> at System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo)
1> at Unity.IL2CPP.Shell.Execute(ExecuteArgs executeArgs, IExecuteController controller)
1> at Unity.IL2CPP.Building.CompilationInvocation.Execute()
1> at Unity.IL2CPP.Building.CppProgramBuilder.ProvideObjectFile(IntermediateObjectFileCompilationData data)
1> at Unity.IL2CPP.Building.ParallelFor.c__AnonStorey12.<>m__0(Object o)<--- 1> 1>---> (Inner Exception #4) System.ComponentModel.Win32Exception (0x80004005): The system cannot find the file specified 1> at System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo) 1> at Unity.IL2CPP.Shell.Execute(ExecuteArgs executeArgs, IExecuteController controller) 1> at Unity.IL2CPP.Building.CompilationInvocation.Execute() 1> at Unity.IL2CPP.Building.CppProgramBuilder.ProvideObjectFile(IntermediateObjectFileCompilationData data) 1> at Unity.IL2CPP.Building.ParallelFor.<RunWithResult>c__AnonStorey12.<>m__0(Object o)<—
1>
1>—> (Inner Exception #5) System.ComponentModel.Win32Exception (0x80004005): The system cannot find the file specified
1> at System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo)
1> at Unity.IL2CPP.Shell.Execute(ExecuteArgs executeArgs, IExecuteController controller)
1> at Unity.IL2CPP.Building.CompilationInvocation.Execute()
1> at Unity.IL2CPP.Building.CppProgramBuilder.ProvideObjectFile(IntermediateObjectFileCompilationData data)
1> at Unity.IL2CPP.Building.ParallelFor.c__AnonStorey12.<>m__0(Object o)<--- 1> 1>---> (Inner Exception #6) System.ComponentModel.Win32Exception (0x80004005): The system cannot find the file specified 1> at System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo) 1> at Unity.IL2CPP.Shell.Execute(ExecuteArgs executeArgs, IExecuteController controller) 1> at Unity.IL2CPP.Building.CompilationInvocation.Execute() 1> at Unity.IL2CPP.Building.CppProgramBuilder.ProvideObjectFile(IntermediateObjectFileCompilationData data) 1> at Unity.IL2CPP.Building.ParallelFor.<RunWithResult>c__AnonStorey12.<>m__0(Object o)<—
1>
1>—> (Inner Exception #7) System.ComponentModel.Win32Exception (0x80004005): The system cannot find the file specified
1> at System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo)
1> at Unity.IL2CPP.Shell.Execute(ExecuteArgs executeArgs, IExecuteController controller)
1> at Unity.IL2CPP.Building.CompilationInvocation.Execute()
1> at Unity.IL2CPP.Building.CppProgramBuilder.ProvideObjectFile(IntermediateObjectFileCompilationData data)
1> at Unity.IL2CPP.Building.ParallelFor.c__AnonStorey12.<>m__0(Object o)<--- 1> 1> 1>Unhandled Exception: System.AggregateException: One or more errors occurred. ---> System.ComponentModel.Win32Exception: The system cannot find the file specified 1> at System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo) 1> at Unity.IL2CPP.Shell.Execute(ExecuteArgs executeArgs, IExecuteController controller) 1> at Unity.IL2CPP.Building.CompilationInvocation.Execute() 1> at Unity.IL2CPP.Building.CppProgramBuilder.ProvideObjectFile(IntermediateObjectFileCompilationData data) 1> at Unity.IL2CPP.Building.ParallelFor.<RunWithResult>c__AnonStorey12.<>m__0(Object o)
1> — End of inner exception stack trace —
1> at Unity.IL2CPP.Building.ParallelFor.RunWithResult[D,T](D[ ] data, Func2 action) 1> at Unity.IL2CPP.Building.CppProgramBuilder.BuildAllCppFiles(IEnumerable1 sourceFilesToCompile, IBuildStatisticsCollector statisticsCollector)
1> at Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics)
1> at Unity.IL2CPP.Building.Statistics.BuildingTestRunnerHelper.BuildAndLogStatsForTestRunner(CppProgramBuilder builder, IBuildStatistics& statistics)
1> at il2cpp.Program.DoRun(String[ ] args)
1> at il2cpp.Program.Run(String[ ] args)
1> at il2cpp.Program.Main(String[ ] args)
1>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets(44,5): error MSB3073: The command ““D:\TestXboxLive\Builds\Il2CppOutputProject\IL2CPP\build\il2cpp.exe” --libil2cpp-static --compile-cpp -architecture=x64 -configuration=Debug -platform=winrt -outputpath=“D:\TestXboxLive\Builds\build\bin\x64\Debug\GameAssembly.dll” --data-folder=“D:\TestXboxLive\Builds\build\bin\x64\Debug\” -cachedirectory=“D:\TestXboxLive\Builds\build\obj\il2cppOutputProject\x64\Debug\” -generatedcppdir=“D:\TestXboxLive\Builds\Il2CppOutputProject\Source” --additional-defines=WINDOWS_UWP --additional-defines=UNITY_UWP --additional-defines=UNITY_WSA_10_0 --additional-defines=UNITY_WSA --additional-defines=UNITY_WINRT -dotnetprofile=Net45 -verbose --map-file-parser=“D:\TestXboxLive\Builds\Il2CppOutputProject\IL2CPP\MapFileParser\MapFileParser.exe”” exited with code -532462766.
1>Done building project “Il2CppOutputProject.vcxproj” – FAILED.
2>------ Build started: Project: TestXboxLive, Configuration: Debug x64 ------
2>pch.cpp
2>App.cpp
2>Main.cpp
2>UnityGenerated.cpp
2>d:\testxboxlive\builds\testxboxlive\app.cpp(26): warning C4973: ‘Windows::UI::ViewManagement::IApplicationView2::SuppressSystemOverlays::set’: marked as deprecated
2>d:\testxboxlive\builds\testxboxlive\app.cpp(26): note: Message: ‘Use the TryEnterFullScreen method and IsFullScreenMode property instead of SuppressSystemOverlays. For more info, see MSDN.’
2>LINK : fatal error LNK1104: cannot open file ‘D:\TestXboxLive\Builds\build\bin\x64\Debug\GameAssembly.lib’
2>Done building project “TestXboxLive.vcxproj” – FAILED.
========== Build: 0 succeeded, 2 failed, 0 up-to-date, 0 skipped ==========
I assume you’re still getting the il2сpp compilation error?
Does this file exist on your machine? “C:\Program Files (x86)\Microsoft Visual Studio\2017\Professional\VC\Tools\MSVC\14.10.25017\bin\Hostx64\x64\cl.exe”
Could you drop this DLL into <Generated_VS_solution_folder>\il2cppOutputProject\IL2CPP\build\ (you should overwrite existing file), then try to build and paste the output? I added some debug logging to figure out where it’s looking for the compiler.
1>------ Build started: Project: Il2CppOutputProject, Configuration: Master x64 ------
1>Building GameAssembly.dll with MsvcWinRtToolChain.
1> Output directory: D:\TestXboxLive\Builds\build\bin\x64\Master
1> Cache directory: D:\TestXboxLive\Builds\build\obj\il2cppOutputProject\x64\Master
1>Using C++ compiler at: C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\bin\amd64\cl.exe
1>Using C++ compiler at: C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\bin\amd64\cl.exe
1>Using C++ compiler at: C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\bin\amd64\cl.exe
1>Using C++ compiler at: C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\bin\amd64\cl.exe
1>Using C++ compiler at: C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\bin\amd64\cl.exe
1>Using C++ compiler at: C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\bin\amd64\cl.exe
1>Using C++ compiler at: C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\bin\amd64\cl.exe
1>Using C++ compiler at: C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\bin\amd64\cl.exe
1>il2cpp.exe didn’t catch exception: System.AggregateException: One or more errors occurred. —> System.ComponentModel.Win32Exception: The system cannot find the file specified
1> at System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo)
1> at Unity.IL2CPP.Shell.Execute(ExecuteArgs executeArgs, IExecuteController controller)
1> at Unity.IL2CPP.Building.CompilationInvocation.Execute()
1> at Unity.IL2CPP.Building.CppProgramBuilder.ProvideObjectFile(IntermediateObjectFileCompilationData data)
1> at Unity.IL2CPP.Building.ParallelFor.<>c__DisplayClass1_02.<RunWithResult>b__0(Object o) 1> --- End of inner exception stack trace --- 1> at Unity.IL2CPP.Building.ParallelFor.RunWithResult[D,T](D[ ] data, Func2 action)
1> at Unity.IL2CPP.Building.CppProgramBuilder.BuildAllCppFiles(IEnumerable1 sourceFilesToCompile, IBuildStatisticsCollector statisticsCollector) 1> at Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics) 1> at Unity.IL2CPP.Building.Statistics.BuildingTestRunnerHelper.BuildAndLogStatsForTestRunner(CppProgramBuilder builder, IBuildStatistics& statistics) 1> at il2cpp.Program.DoRun(String[ ] args) 1> at il2cpp.Program.Run(String[ ] args) 1> at il2cpp.Program.Main(String[ ] args) 1>---> (Inner Exception #0) System.ComponentModel.Win32Exception (0x80004005): The system cannot find the file specified 1> at System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo) 1> at Unity.IL2CPP.Shell.Execute(ExecuteArgs executeArgs, IExecuteController controller) 1> at Unity.IL2CPP.Building.CompilationInvocation.Execute() 1> at Unity.IL2CPP.Building.CppProgramBuilder.ProvideObjectFile(IntermediateObjectFileCompilationData data) 1> at Unity.IL2CPP.Building.ParallelFor.<>c__DisplayClass1_02.b__0(Object o)<—
1>
1>—> (Inner Exception #1) System.ComponentModel.Win32Exception (0x80004005): The system cannot find the file specified
1> at System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo)
1> at Unity.IL2CPP.Shell.Execute(ExecuteArgs executeArgs, IExecuteController controller)
1> at Unity.IL2CPP.Building.CompilationInvocation.Execute()
1> at Unity.IL2CPP.Building.CppProgramBuilder.ProvideObjectFile(IntermediateObjectFileCompilationData data)
1> at Unity.IL2CPP.Building.ParallelFor.<>c__DisplayClass1_02.<RunWithResult>b__0(Object o)<--- 1> 1>---> (Inner Exception #2) System.ComponentModel.Win32Exception (0x80004005): The system cannot find the file specified 1> at System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo) 1> at Unity.IL2CPP.Shell.Execute(ExecuteArgs executeArgs, IExecuteController controller) 1> at Unity.IL2CPP.Building.CompilationInvocation.Execute() 1> at Unity.IL2CPP.Building.CppProgramBuilder.ProvideObjectFile(IntermediateObjectFileCompilationData data) 1> at Unity.IL2CPP.Building.ParallelFor.<>c__DisplayClass1_02.b__0(Object o)<—
1>
1>—> (Inner Exception #3) System.ComponentModel.Win32Exception (0x80004005): The system cannot find the file specified
1> at System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo)
1> at Unity.IL2CPP.Shell.Execute(ExecuteArgs executeArgs, IExecuteController controller)
1> at Unity.IL2CPP.Building.CompilationInvocation.Execute()
1> at Unity.IL2CPP.Building.CppProgramBuilder.ProvideObjectFile(IntermediateObjectFileCompilationData data)
1> at Unity.IL2CPP.Building.ParallelFor.<>c__DisplayClass1_02.<RunWithResult>b__0(Object o)<--- 1> 1>---> (Inner Exception #4) System.ComponentModel.Win32Exception (0x80004005): The system cannot find the file specified 1> at System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo) 1> at Unity.IL2CPP.Shell.Execute(ExecuteArgs executeArgs, IExecuteController controller) 1> at Unity.IL2CPP.Building.CompilationInvocation.Execute() 1> at Unity.IL2CPP.Building.CppProgramBuilder.ProvideObjectFile(IntermediateObjectFileCompilationData data) 1> at Unity.IL2CPP.Building.ParallelFor.<>c__DisplayClass1_02.b__0(Object o)<—
1>
1>—> (Inner Exception #5) System.ComponentModel.Win32Exception (0x80004005): The system cannot find the file specified
1> at System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo)
1> at Unity.IL2CPP.Shell.Execute(ExecuteArgs executeArgs, IExecuteController controller)
1> at Unity.IL2CPP.Building.CompilationInvocation.Execute()
1> at Unity.IL2CPP.Building.CppProgramBuilder.ProvideObjectFile(IntermediateObjectFileCompilationData data)
1> at Unity.IL2CPP.Building.ParallelFor.<>c__DisplayClass1_02.<RunWithResult>b__0(Object o)<--- 1> 1>---> (Inner Exception #6) System.ComponentModel.Win32Exception (0x80004005): The system cannot find the file specified 1> at System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo) 1> at Unity.IL2CPP.Shell.Execute(ExecuteArgs executeArgs, IExecuteController controller) 1> at Unity.IL2CPP.Building.CompilationInvocation.Execute() 1> at Unity.IL2CPP.Building.CppProgramBuilder.ProvideObjectFile(IntermediateObjectFileCompilationData data) 1> at Unity.IL2CPP.Building.ParallelFor.<>c__DisplayClass1_02.b__0(Object o)<—
1>
1>—> (Inner Exception #7) System.ComponentModel.Win32Exception (0x80004005): The system cannot find the file specified
1> at System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo)
1> at Unity.IL2CPP.Shell.Execute(ExecuteArgs executeArgs, IExecuteController controller)
1> at Unity.IL2CPP.Building.CompilationInvocation.Execute()
1> at Unity.IL2CPP.Building.CppProgramBuilder.ProvideObjectFile(IntermediateObjectFileCompilationData data)
1> at Unity.IL2CPP.Building.ParallelFor.<>c__DisplayClass1_02.<RunWithResult>b__0(Object o)<--- 1> 1> 1>Unhandled Exception: System.AggregateException: One or more errors occurred. ---> System.ComponentModel.Win32Exception: The system cannot find the file specified 1> at System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo) 1> at Unity.IL2CPP.Shell.Execute(ExecuteArgs executeArgs, IExecuteController controller) 1> at Unity.IL2CPP.Building.CompilationInvocation.Execute() 1> at Unity.IL2CPP.Building.CppProgramBuilder.ProvideObjectFile(IntermediateObjectFileCompilationData data) 1> at Unity.IL2CPP.Building.ParallelFor.<>c__DisplayClass1_02.b__0(Object o)
1> — End of inner exception stack trace —
1> at Unity.IL2CPP.Building.ParallelFor.RunWithResult[D,T](D[ ] data, Func2 action) 1> at Unity.IL2CPP.Building.CppProgramBuilder.BuildAllCppFiles(IEnumerable1 sourceFilesToCompile, IBuildStatisticsCollector statisticsCollector)
1> at Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics)
1> at Unity.IL2CPP.Building.Statistics.BuildingTestRunnerHelper.BuildAndLogStatsForTestRunner(CppProgramBuilder builder, IBuildStatistics& statistics)
1> at il2cpp.Program.DoRun(String[ ] args)
1> at il2cpp.Program.Run(String[ ] args)
1> at il2cpp.Program.Main(String[ ] args)
1>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets(44,5): error MSB3073: The command ““D:\TestXboxLive\Builds\Il2CppOutputProject\IL2CPP\build\il2cpp.exe” --libil2cpp-static --compile-cpp -architecture=x64 -configuration=ReleasePlus -platform=winrt -outputpath=“D:\TestXboxLive\Builds\build\bin\x64\Master\GameAssembly.dll” --data-folder=“D:\TestXboxLive\Builds\build\bin\x64\Master\” -cachedirectory=“D:\TestXboxLive\Builds\build\obj\il2cppOutputProject\x64\Master\” -generatedcppdir=“D:\TestXboxLive\Builds\Il2CppOutputProject\Source” --additional-defines=WINDOWS_UWP --additional-defines=UNITY_UWP --additional-defines=UNITY_WSA_10_0 --additional-defines=UNITY_WSA --additional-defines=UNITY_WINRT -dotnetprofile=Net45 -verbose --map-file-parser=“D:\TestXboxLive\Builds\Il2CppOutputProject\IL2CPP\MapFileParser\MapFileParser.exe”” exited with code -532462766.
1>Done building project “Il2CppOutputProject.vcxproj” – FAILED.
2>------ Build started: Project: TestXboxLive, Configuration: Master x64 ------
2>LINK : fatal error LNK1181: cannot open input file ‘D:\TestXboxLive\Builds\build\bin\x64\Master\GameAssembly.lib’
2>Done building project “TestXboxLive.vcxproj” – FAILED.
========== Build: 0 succeeded, 2 failed, 0 up-to-date, 0 skipped ==========
Hmm, it’s picking up the C++ compiler from VS2015. I’ll try investigating why this could happen, but in the mean time you could install C++ support into VS2015 and it should fix the error:
Do you have idea why, if I try to use wait, VS says "
Assets\XboxLiveManager.cs(28,9): error CS4036: ‘IAsyncOperation<IReadOnlyList>’ does not contain a definition for ‘GetAwaiter’ and no extension method ‘GetAwaiter’ accepting a first argument of type ‘IAsyncOperation<IReadOnlyList>’ could be found (are you missing a using directive for ‘System’?)"
I don’t understand why, on Debug execution, I constantly receive this error right after splash screen:
onecoreuap\xbox\devices\api\winrt\pnpapiwrapper.cpp(385)\Windows.Gaming.Input.dll!00007FFD9EE72B8C: (caller: 00007FFD9EE76470) ReturnHr(1) tid(6ea0) 8685C003 'Turtle's Quest.exe' (Win32): Loaded 'C:\Windows\System32\deviceaccess.dll'. Cannot find or open the PDB file.
'Turtle's Quest.exe' (Win32): Loaded 'C:\Windows\System32\ffbroker.dll'. Cannot find or open the PDB file.
onecoreuap\xbox\devices\api\winrt\pnpdevicewatcher.cpp(503)\Windows.Gaming.Input.dll!00007FFD9EE76C72: (caller: 00007FFD9EE762AE) ReturnHr(2) tid(6ea0) 80070057 The parameter is incorrect.
onecoreuap\xbox\devices\api\winrt\pnpdevicewatcher.cpp(503)\Windows.Gaming.Input.dll!00007FFD9EE76C72: (caller: 00007FFD9EE762AE) ReturnHr(3) tid(6ea0) 80070057 The parameter is incorrect.
onecoreuap\xbox\devices\api\winrt\pnpdevicewatcher.cpp(503)\Windows.Gaming.Input.dll!00007FFD9EE76C72: (caller: 00007FFD9EE762AE) ReturnHr(4) tid(6ea0) 80070057 The parameter is incorrect.
onecoreuap\xbox\devices\api\winrt\pnpdevice.cpp(480)\Windows.Gaming.Input.dll!00007FFD9EE73A6F: (caller: 00007FFD9EE6B619) ReturnHr(5) tid(6ea0) 80070020 The process cannot access the file because it is being used by another process.
onecoreuap\xbox\devices\api\winrt\pnpdevicewatcher.cpp(503)\Windows.Gaming.Input.dll!00007FFD9EE76C72: (caller: 00007FFD9EE762AE) ReturnHr(6) tid(6ea0) 80070020 The process cannot access the file because it is being used by another process.
onecoreuap\xbox\devices\api\winrt\pnpdevicewatcher.cpp(503)\Windows.Gaming.Input.dll!00007FFD9EE76C72: (caller: 00007FFD9EE762AE) ReturnHr(7) tid(6ea0) 80070057 The parameter is incorrect.
onecoreuap\xbox\devices\api\winrt\pnpapiwrapper.cpp(385)\Windows.Gaming.Input.dll!00007FFD9EE72B8C: (caller: 00007FFD9EE76470) ReturnHr(8) tid(6ea0) 8685C003 onecoreuap\xbox\devices\api\winrt\pnpapiwrapper.cpp(385)\Windows.Gaming.Input.dll!00007FFD9EE72B8C: (caller: 00007FFD9EE76470) ReturnHr(9) tid(6ea0) 8685C003 Exception thrown at 0x00007FFDAB7F9E08 in Turtle's Quest.exe: Microsoft C++ exception: _com_error at memory location [0x000000AAFAFF8D50].
Exception thrown at 0x00007FFDAB7F9E08 in Turtle's Quest.exe: Microsoft C++ exception: _com_error at memory location [0x000000F69ABF8AD0].