var ThrowStar:transform;
var bulletSpeed :float = 6000;
function Update(){
if (Input.GetButtonDown ("Fire1")) {
if(!ThrowStar || !bulletSpeed){
Debug.Log("[Shoot] 'ThrowStar' or 'bulletSpeed' is undefined");
}else {
var ThrowStar=Instantiate(ThrowStar,GameObject.Find('ThrowSpawn').transform.posistion,Quaternion.idenetity);
ThrowStar.rigidbody.AddForce (Transform.forward * bulletSpeed);
}
}
}
The last line is giving me issues: BCE0044: unexpected char: 0xAD. I’ve worked on this line for an hour or more, any kind of help would be great.