Hi,
I’ve been learning about procedural geometry and so have a little script which makes a 6 sided box. I’m trying to set up the UVs for this with standard box mapping but I’m finding the documentation confusing. It seems you have an array of 2D vectors, one for the UV’s of each vertex. But I do not understand how you can have a single 2D vector represent the UV space of a vertex, when a vertex may be part of multiple UV spaces. In the case of this box primitive; each corner vertex is part of 3 different UV spaces.
Could someone make this a little clearer to me please?