Ah, glad you found it interesting!
Fair enough. But I would say it’s some time in the future. Depends on the timeframe of your project, I would say.
(where is it mentioned, btw?)
Ah, glad you found it interesting!
Fair enough. But I would say it’s some time in the future. Depends on the timeframe of your project, I would say.
(where is it mentioned, btw?)
Long time no see! Much has happened since I last posted in this discussion, I keep forgetting to update it!
In the meantime, coherence 1.3.0 has been released (and 1.3.1 will be also released soon!) which brings big performance improvements. We posted about it here.
And, I’ve posted a new video that can be useful to the ones wanting to try coherence, but are new to it.
Hope you enjoy it!
I was having so much fun with Multiplayer Play Mode that I decided to record a video of the process. It shows how to launch a Simulator and up to 4 clients. Once the setup is done (it’s like 3 minutes), testing the game is a breeze!
I’ve said it before on Twitter, really congrats to the Unity team behind this feature: it’s amazing. And we’re fully compatible with it
New week, new video out:
This time I’m showing what could be a setup to have a character that is owned by the server (Simulator), but controlled by clients using point-and-click interactions. The sample project is available to download too.
Also, coherence 1.3.1 is also out, but as you can imagine it’s mostly adding to stability and bugfixes. 1.4 is around the corner though, and that will bring in an interesting and requested new feature. Stay tuned
The video/tutorials machine never stops
Here’s one that has been long due: an overview of our introductory project First Steps.
The First Steps Unity project already comes with extensive written documentation, but as it packs quite a few concept I also wanted to make a video about it.
First Steps covers:
You can also try a WebGL build of the project at anytime.
Hope you enjoy the video!
Hey all! I’m very happy to announce that as of last week, coherence is now a Verified Solutions Partner, and is available on the Unity Asset Store!
For you, this means an even more convenient way to download the Unity SDK! We’ll make sure to keep updates to the Asset Store release in line with the regular package source.
Other than that, the two sources give you the same result: a Package Manager package. You can also swap the Asset Store version later for the regular release from our package registry.
We also have a new cool trailer: (check the volume before pressing play!)
This is very interesting looking. From the video you showed the replication server can be hosted by a client. Is it possible to have a dedicated replication server and simulator servers self-hosted (on AWS for example) or is that only available from you directly?
Thanks!
We do provide the ability to self-host, but differently from our cloud, it requires our assistance to setup. So we ask to get in touch with us via mail (as noted here, second tab: Unity network toolkit for multiplayer - pricing | coherence)
The number 1 question people have when they see coherence for the first time: how does it perform?
Well, are these enough network entities for you?
That’s right! I am very happy that we are finally able to lift the curtain on this piece of news: Vampire Survivors online co-op mode is coming, and is powered by coherence. We’ve been working closely with Poncle to make it happen.
We’re using all the tricks in the book to network this devil… if you’re a pro coherence user, can you guess what’s the number one feature that makes it possible?
See you all (hopefully) soon in the Mad Forest!
New week, new news
This time, Bossa Studios (who is already at work on another, bigger multiplayer title using coherence: Lost Skies) surprised us* with a smaller horror game: DON’T GET GOT!
The game launched on Steam worldwide last weekend.
From the description:
DON’T GET GOT is a cooperative multiplayer horror game based on deception. You are trapped and something is hunting you. Find the key, exploit the environment and cooperate with other players… until they are no longer useful to you. Reach the shelter and save yourself.
Survival is not guaranteed.
Hopefully you’ll grab a few friends and try it out!
* In reality we weren’t completely surprised, and in fact we supported them during the launch weekend. But we learned about the game only when it was almost ready. They managed to create it from start to finish in a really short timeframe.
… who thought you could develop a working multiplayer game and launch it in such a short amount of time, right? wink wink
Hey all! We just released coherence 1.4!
You can get it on the Asset Store, or from our registry.
The main new feature here is Ordered Commands. Now, in addition to the previous way of sending commands – which was reliable and fast, but unordered – you get the ability to send commands that are received in exactly the order in which you send them. Your choice
A few other highlights:
makeDynCall
deprecation migration)For the full changelog (it’s looooong), I’d recommend to go to our documentation.