Coin pickup script not working..?

Ello!
Here i have a coin pinkup script that is not working. I am asking for help to give me a way on how i can fix this script.
The Money script is assigned to my Player character and i have the Coin script on the coins game object (The coin script does nothing, it’s simply used for the script as a sort of pickup system because it’s easy that way.) The CoinCounter option on my Money script is using the UI Text from the Canvas. I would really appriciate any help i can get!

Money script (c#):

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;

public class Money : MonoBehaviour {

    private int moneyAmount;

    [SerializeField]
    private Text coinCounter;

	// Use this for initialization
	void Start () {
        moneyAmount = 0;	
	}
	
	// Update is called once per frame
	void Update () {
        coinCounter.text = "coins: " + moneyAmount.ToString();
	}

    private void OnTriggerEnter2D(Collider2D collision)
    {
        if (collision.GetComponent<Money>() )
        {
            moneyAmount += 1;
            Destroy(collision.gameObject);
        }
    }
}

And yes, i AM using the Coins collisions hitbox as Triggers.

if (collision.GetComponent<Money>() )

if this script is on the player
should’nt you use GetComponent<CoinScript /*or wahtever is attached to the coin*/ >()

Because you are checking if the coin has money script.

As you said:

The Money script is assigned to my Player character and i have the Coin script on the coins game object

As the coin does not have money script it will not run.