Hey all, I have a dumb n00b question. :D We are 2 scripters and a 3D artist collaborating on a Unity project. We are all new to Unity and are having a very hard time setting up an environment for exchanging files. Our artist is creating his models in 3DS Max and then importing them into Unity. It works fine for him, but if he sends us his files, although they show up as assets in Unity we cannot actually see the models. Selecting the asset just selects a gray box.
We are just using the free version of Unity for now, so we can't use the Asset Server or any real version control. We don't anticipate a lot of conflicts with such a small team anyway, though. Can someone give us step by step instructions as to how to make this work? Thanks.