Collada and multiple uv's

I’m currently using Grome v1.1 from www.quadsoftware.com for some terrain editing and object placement for a military project. I think it could be an excellent companion to Unity 2.0. However, Unity doesn’t support OSG format. The Collada format includes multiple UV sets and layering, but I don’t know that Unity will read anything beyond mesh and 1 UV set.

Does Unity support multiple UV sets in Collada format?

By the way, I notice feelingsoftware has released a new Maya Collada import/export plugin recently (including OSX)

I want to know if this is possible, too.

I export the mesh with 2 UV sets, one for the textures, another for the Lightmaps, and in Collada format it doesnt work. When I export in FBX, it works.
The problem is that I can’t use FBX from Modo because the normals come all wrong. :frowning: