It looks like collada files are supported by drag and drop import’s, but although textures are converted to materials they do not show up on the mesh…
Is there a way to have collada files imported with textures intact?
The images are stored in a folder called TEXTURES in the project panel. The dae references them like this:
i find my collada imports fine IF I import the textures first.
Are you sure all the files are in the correct place(s)? I’ve not had any such problems.
I used to have this same Problem. I never found a straight way to fix it, so now I import the Collada File into Blender. You then export that as an AutoDesk(fbx) file.
When Importing it into Unity:
- Drag The texture folder for your Collada file into Unity.
- Drag the FBX file into Unity
It is imperative that you do it in this order… It works 95% of the time for me. Every so often it assigns the wrong texture to the object but that is very rare.