Collada XSI to Unity

Hi All

I’m having no joy importing an exported Collada file from Xsi 6.2 64/32 Adv into Unity, the file has a unix header when transfered too the mac, I’ve tried importing/dropping onto interface etc etc and nothing happens :slight_smile:

Can anyone help?

Thanks

Andy

I am having success with exporting from XSI with the FBX format into unity. I would try that instead of Collada.

I use XSI 5.11, and FBX works fine, but there seems to be a prob with 6+.

Using another engine, some people have had success exporting to FBX, then using Autodesk’s standalone FBX to collada converter. A pain, but worth a try.

-Jeremy

Yea, but the problem is that Andy (and me) is trying to work with lightmaps.
So he needs to get 2 UV sets out of XSI, and that’s something the FBX exporter currently doesn’t do. (Good news is that softimage support confirmed to be working on a fix.)
So there’s no clear/easy solution for it now.

Ok here’s the plan :slight_smile:

Texture map your mesh using normal methods - planar/spherical etc

Add a rendermap to mesh and burn a surface albedo using a new Unique UV’s projection

Delete old mapping used to texture mesh

Open tree and replace texture with your albedo map and use the rendermap Unique UV set

Burn another rendermap lightmap

Export the crosstalk FBX

Bring into Unity

You now have 1 uv set using the Unique UV

Setup the lightmap shader and use the rendermaps in diffuse/lightmap ports

You could use this to build a texture sheet

Job done :slight_smile:

Cheers

Andy