collectable coin optimization

i want to add coins into my scene so what is the best way of doing this for mobiles.

currently i just have a prefab of a coin and continuously dragging it into the scene. I heard of object pooling but only come across c# examples. Is this the best way to go about it?

Thanks

Object pooling is for things that get spawned repeatedly. (Like the bullets in Super Mario Bros 3.)

For things that are in the level when the level is loaded, pooling is not necessary. Prefabs are a fine way to handle your coins.