Collecting detailed per user data during playtesting

I used Unity Analytics once to collect playtest data about a year ago, it wasn’t particularly well suited - but it seems a lot has changed.

My goal is simply to collect detailed per user data, instead of aggregated data so I can more or less review individual game play sessions. The data itself can be extremely simple, pure text.

Is analytics currently a good platform to use for this goal, and if not, do you have any recommendations?

If you have a Pro license, you have access to Raw Data Export where you can download all sent Custom Events locally for further processing. We only present aggregated data in the Dashboard. There are also privacy concerns with respect to capturing individual data. There is more information on Raw Data Export here:

https://support.unity3d.com/hc/en-us/articles/115004052703-Advanced-Queries-with-Unity-Analytics-and-Raw-Data-Export

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Thanks for the info, is this available with plus or only pro?

EDIT: nevermind, looked it up. Answer is no, only pro.