When i create a particle system and then add a collider 2d (doesnt matter which collider it is) i cant change the size in the y axis, it stays the same.
Everything Kurt said above with the added info that rotating a 2D collider (in the XY plane) 90-deg around the X-axis means the collider would be in the XZ plane. For this to exist it would need to be a 3D collider.
Any transformation you make to 2D collider geometry is projected onto the XY plane so for your case above, that means you’re seeing the projection edge-on so with no thickness it has zero area and cannot exist.
Also, that warning couldn’t be any bigger but to this day it’s ignored again and again. Maybe I need to make it flash? ![]()


