Hi all, I need an help.
I need to create a gameObject with the following behavior:
- When it collides with objects of type A, the result is a physic collision (so a typical Collider works)
- When it collides with objects of type B, the result is NOT a physic collision, but it is something custom, (for example the 2 objects keep they velocity, but change color or size…), so a trigger could work.
I’ve no idea how i could join the 2 behaviors in one game object.
What do u think?
Thanks so much!