Hi
I’m working on a script that moves an object up and down.
public float bobSpeed = 1.0f;
public float bobAmount = 0.5f;
private Vector3 startingPosition;
private float piAmount = Mathf.PI * 2;
private float effectTime = 0;
private void Start()
{
startingPosition = transform.localPosition;
}
private void Update()
{
effectTime += Time.deltaTime * bobSpeed;
Debug.Log(Time.deltaTime);
Vector3 moveAmount = transform.TransformDirection(new Vector3(0.0f, bobAmount * Mathf.Sin(piAmount * effectTime), 0));
transform.localPosition = startingPosition + moveAmount;
}
The object the script is attached to has a box collider, if the collider is enabled after a few seconds the object starts to quickly spin around. If I disable the collider it works correctly.
What could be happening here?