I want to target enemy’s center. But some fbx character’s transform position’s position is enemy’s foot’s position.
Then missiles go to enemy’s foot, toe…
So, I tried with collider.center but after doing this way, missile don’t go to enemy, but just go to 0,0,0 position.
Why?
private var closest : Transform;
closest = enemy.transform;
var heading: Vector3 = (closest.collider.center - transform.position).normalized;
rigidbody.AddForce(heading * pushForce);