collider.center problem, transform problem

I want to target enemy’s center. But some fbx character’s transform position’s position is enemy’s foot’s position.

Then missiles go to enemy’s foot, toe…

So, I tried with collider.center but after doing this way, missile don’t go to enemy, but just go to 0,0,0 position.

Why?

private var closest : Transform; 
closest = enemy.transform; 

var heading: Vector3 = (closest.collider.center - transform.position).normalized; 
				rigidbody.AddForce(heading * pushForce);

solved