Collider Editor Button Size

I’ve got feedback concerning the editor since it’s now the place to put it:

The buttons to modify the size of the colliders are problematic (as are quite some gizmos featuring coloured squares) for two reasons:
-it’s super easy to click outside of them and lose the focus of the object you are currently editing. It happens to me at least once every time I want to edit a collider, and I edit colliders a lot, so that gets frustrating over time. Having the boxes be bigger and maybe with an outline of some sort would make it much easier to use.

-The colour is not really visible in a normal enviro because it’s very bright, and the highlight colour is not easy to perceive, so you don’t really know if you are clicking on it or not: having it follow a higher contrast difference would give much more visual feedback.

In general, why are buttons so small in Unity? Having to precisely aim with your mouse is tricky and not a very fluid UX experience, I think the editor would benefit a lot from having more chunky buttons, at least during active modifications on gizmos, since the user is most likely only focusing on it at that time.

Chances are this post won’t ever be read, but it’s worth a try :smile:

I agree that the Handles could be more configurable. On a retina display, they’re pretty small. Note that the actual size to grab a Handle is about twice the size that they’re drawn, but it definitely could be adjusted.

I recommend adding a new slider in the Gizmos dropdown to scale all mouse-grabbable Handles.

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