Collider Error[SOLVED]

Hello, i think that Unity Colliders have an error when have to detect objects in high speed.

One example, im my game, i have bullets, and they are passing through my object, when is suppose to detect and destroy itself with this script

void OnCollisionEnter(Collision collision) {    
    //detecting collision with the enemy    
    if(collision.collider.tag == "Enemy")    
    {  
        Destroy(gameObject);    
    }      
}

Here is a picture of what’s happening
alt text

Rigidbodies moving at high speeds should have their CollisionDetectionMode set to ContinuousDynamic. The bodies that these fast movers will hit, should have their mode set to Continuous. Read the Documentation for more information. I’d personally suggest using Raycast on your bullets instead.

See my answer here