Hi all! First time posting in the forums.
I am making a game where the player controls a tire. I want it to roll forward and backward, and be able to tilt and fall over. Here is the model for my tire:
I’m very lost on how to approximate its collision. I was using a mesh collider, but when it starts rolling the model is too bumpy and the tire starts to pitch and falls over. It’s also too narrow for a capsule collider, and I would still need flat ends.
Am I stuck just upping the poly count on the mesh collider at the cost of performance?
Thank you!