Collider for Detection instead of physics

I have an object (AreaDetector) that detects an object (MovingObject) colliding with its collider. How do I make it so that AreaDetector can fire off scripts when MovingObject comes into contact with it, but MovingObject passes through AreaDetector without bouncing off of it? Is it something with the Collision Layers?

Make the AreaDetector a trigger

I reposted this onto the forum for a scripting class that wanted the question on the forum and I honestly did not expect you to answer again. I figured it out with your original help, tysmm