Hi, If i am importing new objects, do i have to make a box collider and scale/position it for every object? Is there a quicker way to do that?
Thanks
Hi, If i am importing new objects, do i have to make a box collider and scale/position it for every object? Is there a quicker way to do that?
Thanks
It is possible to tell Unity to create colliders when importing a model (manual page. Just one caveat: it creates MeshColliders, which are the most accurate but most expensive colliders. If you’re importing a solid box, you might want to just add a BoxCollider manually, and then duplicate that object.
Oh i see, i guess there’s only Meshcolliders. Thanks