This is aggain a pretty basic Question I guess, but I can’t figure out how to do this:
I want to use a 2D Boxcollider to check for collision with a tag with
void OnCollisionEnter2D (Collision2D something) {
if (something.collider.tag == "someTag")
//do something
}
But I dont want my Objects to actually collide.
So basically what I want is to check if my player is at a certain position (not via transform or something like that), but I want to be able to walk past or through that collider…
Any Tips?
Thanks