Hi there im making character sliding everytime I press right click. The problem is that my collider dont follow my character movement. What can I do ?
Here is my script of slide :
using UnityEngine;
using System.Collections;
public class slide : MonoBehaviour
{
public float speed = 90.0f;
public bool slideMove = false;
public bool grounded = true;
void Update ()
{
if(grounded && Input.GetMouseButtonDown(1))
{
slideInit();
}
if(!grounded && Input.GetMouseButtonUp(1))
{
slideExit();
}
}
void slideInit()
{
transform.Rotate( new Vector3 (-90.0f, 0, 0) );
grounded = false;
}
void slideExit()
{
transform.Rotate( new Vector3 (90.0f, 0, 0) );
grounded = true;
}
}