It just pass wall when it starts or when I changed the window. Wall : rigidbody2d kinematic, player : rigidbody2d dynamic. And I used player.Vector2.Lerp(target)
how can I fix?
Man, you explain like a closed book…
I understood nothing.
“I just pass wall” What wall?
“when it starts or when i changed window” when what starts? What window?
And then, random variable words…
Please remake the post, paste some code, make some draw, explain correctly.