Hello all,
Upon booting up unity yesterday, I noticed that the collider on my player prefab started failing. A paused the run and looked at the collider to see:
Now, my size parameters are usually much larger (0.2, 0.1) and never had an issue. Why they are changed to 0.0001 upon running the scene is still a mystery to me. If, midrun, I change these values to (0.2, 0.1) it successfully creates the collider, so it isn’t a size issue. I don’t have any scripts that change the size of this collider either.
I am pretty lost on this one. Could there be an issue with the prefab itself? What makes this most puzzling is that it, seemingly, happened overnight.
I have pretty much stopped all other development to figure out this issue, so any ideas would be appreciated. Thanks!
EDIT: Nevermind, found the source buried in a script that was changing the size on start up. Why it hadn’t popped up in the last 3 months of development is beyond me. Sorry for confusion.