Hi,
I have a global mesh with inside different part, each part have a collider & rigidbody 3D ( Chunk ), when i shoot with my gun, my bullet have a rigidbody and a sphere collider i add forward force on him like that :
Temporary_Bullet_Handler.GetComponent<Rigidbody>().velocity = BallisticForce * powerMultiplier * Temporary_Bullet_Handler.transform.TransformDirection(Vector3.forward);
But in many many many case, my bullet don’t collide propretly with my chunk and passed through my chunk …
How can i fix that ? I don’t want use Raycast