collider problem

hi i was just wandering if there was a way to make a collider stop behaving to physics, at the moment i have them as children for a root object that has a rigidbody, however when i add them they add extra weight to my veachle meaning i have to change the settings to compansate

is there a way to bypass the collider effecting my object physically?

Your objects are generally only responsive to physics if they have a Rigidbody attached.

If you need a rigidbody, you could try marking it as kinematic – so that it only moves when you ask it to.

See Unity’s physics manual.

run a iskinematic code when you need them to to shut off and turn them back on so you can use your rigidbody outside your vehicle