collider properties help

hey everyone :

when I stand in front of some wall have a collider I can’t walk throw it … and thats good
but the problem is when i stand in front of him directly then move the camera using mouse to the right or left I can see other objects behind the wall so,

I need a way to prevent this by making camera stopping before arrive the wall (using collider properties) .

thanx alot

You might want to re-word what you’ve said, I have no idea what you’re on about.