So im wondering if there’s a way to make a collider component on a player and a collider on a stationary object but at the same time the stationary object cannot stop the player but still detects the overlap of the other colider is there a way to do this?
Yes you can. All you need to do is go to the inspector, and check the “Is Trigger” box.
Then to check for an overlap simply make a method void OnTriggerEnter(Collider other){ }
on the object.
You can access your player object by writing the following line in the same script under the OntriggerEnter void. other.gameObject