Collider repulsion

I have a rigidbody set on kinematic that is at an uncertain position on the ground. Sometime the rigidbody goes is a little bit bellow the groud and sometimes I need to make the rigidbody set as not kinematic, but when I do that, the rigidbody jumps. Is it possible to change the collider repulsion force of an object without affecting gravity so that the rigidbody stays on the ground ?

The easiest way would be to set the Y position of the object when you take isKinematic off to make sure it is above/on the ground.

One way to ‘kinda’ change the repulsion force is to decrease the mass of the rigidBody, this will lower the amount of ‘jump’ it has to it, however this isn’t a smart fix nor is it reliable, unexpected things will still happen.