I have a game object with a rigidbody attached with an angular drag of 3.5. I am rotating the rigidbody using AddTorque( Vector3.up Time.fixedDeltaTime 200). This gives a nice rotation with the correct feel I’m looking for.
The problem is that when I add a collider to the GameObject the rotation becomes much slower. I have removed everything else from the scene for testing so it’s definitely not hitting anything.
I’ve also tried adding a OnCollisionStay() but it is never called. Whatever is happening only seems to effect rotation not linear movement.
Any ideas?