Collider sizes resetting on their own

I’ve been seeing some very strange behavior out of unity today. The most annoying being that it refuses to retain changes to the sizes of my box colliders. Once I hit play, it resets changes to the size in any axis to 1. I’ve tried toggling collidable, with no effect.

I’ve also been having some trouble adding things to the hierarchy. In the past, I could drag an asset/script onto the hierarchy (not on top of another object) and it would just create a new instance. Now it refuses to do that, and only seems to attach the new instance to some random other object. I can get around it by creating an empty game object and attaching to that, but that is rather frustrating.

Any idea what is going on?

After 11 years, I’m yet experiencing this :slight_smile: